Local 695 Motion Pictures and Film Education West Los Angeles College 2012 - 2014 Associate's degree, Cinematography and Film/Video Production California State University-Long Beach 2003 - 2009 Bachelor’s Degree, Creative Writing & English Education (Single Subject) Embry-Riddle Aeronautical University 2004 - 2005 Bachelor of Applied Science (B.A.Sc.), Aeronautics/Aviation/Aerospace Science and Technology, General Bell Gardens High School 1999 - 2003 High School, learning how to make mistakes Experience Jonathan Vazquez Sound December 2013 - Present Virgin America June 2008 - Present FILTER Creative Group, LLC August 2011 - June 2014 Yard House December 2012 - June 2013 11th Street Workshop November 2012 - December 2012 FILTER Creative Group, LLC November 2010 - June 2011 Costco Wholesale August 2005 - June 2008 MTI College & Embry Riddle Aero Univ January 2005 - May 2005 Skills Customer Service, Microsoft Office, Sales, Social Media Marketing, Final Cut Pro, Photoshop, Management, Sound, Film Production, Microsoft Excel, PowerPoint, Video Editing, Production Assistance, Video Production, Marketing, Social Networking, Social Media, Event Planning, Television September 2009 - May 2010 G2 direct & digital August 2007 - March 2009 Conwin August 2006 - August 2007 Bradley University 2002 - 2006 Skills CSS, JavaScript, Interaction Design, Front-end Development, HTML 5, User Experience Design, User Interface, Front-end Design, jQuery, User Interface Design, Bootstrap, Adobe Creative Suite, Illustrator, InDesign, Mac, Dreamweaver, Flash, Logo Design, User Experience, CMS, Brand Development, Layout, Brochures, Advertising, Direct Mail, Web Design, Email Marketing, Graphics, Graphic Design, Pre-press, Marketing, HTML, Corporate Branding, Concept Design, Creative Direction, Art Direction, Creative Strategy, Typography, Information Architecture, Collateral, Corporate Identity, WordPress, Adobe Acrobat, SEO, Website Development, Photography, Photoshop, Illustration June 2015 - Present CSC - Computer Sciences Corporation January 2013 - June 2015 Farmers Insurance May 2011 - January 2013 Healthcare Communications Group April 2010 - May 2011 Sign Image Inc. Greater Los Angeles Area UI Developer / Designer / Researcher Information Technology and Services Education West Los Angeles College 2013 - 2014 Certificate of Achievement in Web Development and Administration, Web Page, Digital/Multimedia and Information Resources Design, 4.0 Bradley University 2002 - 2006 Bachelor of Arts (B.A.), Graphic Design with a minor in Psychology Scuola de Lorenzo de’Medici 2005 - 2005 Art Experience ConsumerTrack, Inc. PC Guy January 2000 - Present Skills Legal Discovery, Demand Letters, Complaints, Legal Writing, Civil Litigation, Legal Documents, Legal Research, Active Directory, Technical Support, Disaster Recovery, Windows 7, Microsoft Office, Remote Access, VPN, Wireless Networking, Dell PowerEdge Servers, McAfee, Trend Micro, Server Administration, Laptops, iPhone, Windows Server 2003, Exchange 2010, Exchange 2003, SOHO, ActiveSync, LogMeIn, Online Backup, Business Continuity, Symantec, AVG, Document Scanning, Email Archiving, Remote Support, Remote Assistance, Server Management, Android, Desktop Support, Desktop Systems, Desktop Hardware Los Angeles, California Law Practice Education West Los Angeles College 2013 - 2014 Certificate of Achievement in Paralegal Studies, Paralegal Studies, 4.0 - President's Honor List / Dean's Honor List New York University 1993 - 1994 BFA, Film and Television (Tisch School of the Arts) Michigan State University 1990 - 1992 Telecommunications, Studio Art Experience Hurwitz, Orihuela & Hayes, LLP August 2013 - Present L.A.
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In part 2 of this blog, I will talk about the benefits of having SonicWALL reporting. Scroll up and hit Accept at the top and in a few minutes you should be seeing some nice SonicWALL reports being generated by Scrutinizer.įor a look at how Scrutinizer reports on IPFIX data from SonicWALL hardware read Mike’s blog. Make sure that is checked and change Kilobytes Exchanged to 1. You can leave these alone until you get to Report Flows on Kilo Bytes Exchanged. Now scroll down a bit until you reach Event Settings. In this case I needed to re-visit the SNMP interface counters in our Fortigate Firewalls and since. In this configuration, I am not enabling the IPFIX Collector, because I am using Scrutinizer to do my 3 rd party collecting. SNMP SNMP enables you to monitor hardware on your network FortiAP-S and FortiAP-W2 support all SNMP versions (v1, v2, and v3) Monitor ports 1 - 6 on the Cisco core switch Monitor ports 1 - 6 on the Cisco core switch. This is good to have checked off for dynamic flows like we are about to send. Now I would check off both boxes to Send Static Flows and Templates at Regular Intervals. The External Collector UDP Port is where you input whichever port you prefer just make sure port 2055 is not blocked on the firewall. Now enter the IP address of the server running Scrutinizer in the External Collector’s IP Address and (if you must) input the IP address to the VPN Tunnel. This allows Scrutinizer to report on all the juicy SonicWALL templates. When you drop that down and click the IPFIX with extensions. A few more options down the list you will check off External Flow Reporting Type. All of these allow you to export flows, report to a flow collector within the SonicWALL network, control what flows are reported externally or internally, and report based on already existing firewall rules. Compatibility: Windows XP, 7, Mac OSX10.8 or higherĬubePro comes with starter materials, 25 free designs and a Cubify Invent software license for introductory 3D design.Material: PLA / ABS / dissolvable natural PLA.Connection: Color touchscreen display, mobile and WiFi.Print speed: Maximum 15mm (9/16") per second and polymer dependent.Resolution: 75-micron thin print layers (Single head), 200 microns (Dual Jets), and 350 microns (Triple Jets).Print jets: Single, Dual or Triple Jets. CubePros are shipped from local distribution centers reducing freight.Īccording to the company, hotline and email support is available everyday from 3:00 am to 8:00 pm EST to customers. It is powered by the Cubify mobile app letting users print on the go direct from their Shelf, prepping files and sending to print, all from an iOS, Android or Windows phone.ĬubePro uses cartridges system that allows users to send back empty cartridges to designated 3DS locations for reuse in exchange for a discount on new cartridges and return used ABS and PLA prints for responsible recycling or composting by 3DS. Available in three print head configuration CubePro allows users to get more expressive with 3D printing in up to 3 simultaneous colors and more color options.ĬubePro is connected through an easy-to-use color touchscreen display and mobile and WiFi. The CubePro features a controlled environment print chamber and automated settings, large print platform, high-resolution prints and quick set up. 3D Systems today unveiled the new CubePro 3D printer, a simultaneous triple-color, multi-materials, large capacity, prosumer 3D printer. You can join the discussion on Hitman 3's planned ray tracing support on Xbox Series X/S consoles and PC on the OC3D Forums. PC gamers who want to know how well Hitman 3 runs on PC can read our PC performance review for the game here. We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware. Q: What does Xbox Series XS development enable in current or future projects that you could not have achieved with the. This will allow Hitman 3 players to easily move between generations and keep their progress. It’s great that the GPU in the Series X|S has hardware support for Ray-Tracing. For Hitman 3, we fully embraced this feature and set-up the player profile to be shared between the Xbox One and the Xbox Series XS. We see Hitman as a ‘live game’ and our launch date on January 20 is just the beginning of a journey, in which we’re going to keep working on the game and adding new features. However, it remains to be seen whether or not the addition of ray tracing will come with sacrifices like lower resolution/refresh rate targets or other compromises. Agent 47 returns as a ruthless professional for the most important contracts of his. HITMAN 3 is the dramatic conclusion to the World of Assassination trilogy and takes players around the world on a globetrotting adventure to sprawling sandbox locations. Ray tracing will make Hitman 3 look even better when it comes to the game later this year. Generally favorable reviews based on 198 Ratings. Hitman 3 already offers gamers on next-generation platforms considerable upgrades, delivering faster loading times thanks to the SSD storage on PS5 and Xbox Series systems and steady 60FPS gameplay thanks to the CPU, memory and GPU upgrades within all next-generation consoles. At this time, IO Interactive has not announced that ray tracing will be coming to the PS5 version of Hitman 3, though it is likely that it will be. IO Interactive's Glacier Engine has an RT-enabled render in the works, and it will be used on the PC and Xbox Series X and S versions of Hitman 3 when it is "deemed ready for prime time". On PC and Xbox Series X/S, these graphical improvements will include support for ray tracing. In an interview on the Xbox Wire, Microsoft's official Xbox News page, IO Interactive's CTO, Maurizio de Pascale, confirmed that Hitman 3 is a "live game" that will en updated in the future to include new content and enhanced visuals on next-generation systems. IO Interactive's Hitman 3 release last week on PC, PS4, Xbox One, PlayStation 5 and Xbox Series X/S, offering players a gameplay experience that spans multiple console generations. The Elusive Target Arcade mode will be released that day, along with Hitman Trilogy (for all three World of Assassination games) on PS5, PS4, Xbox Series X, Xbox One, and PC (via Steam and Epic. Microsoft confirms that Hitman 3 will gain support for ray tracing on Xbox Series X/S consoles HITMAN 3 Standard - Xbox Series X Digital Code Brand: IDXbox. In medicine and healthcare applications, biometric systems are used to iden-tify patients and retrieve crucial medical records. The biometric technologies have long been used for identification and authentica-tion purposes and fingerprint is one of the most widely used biometric technolo-gies. With the recent advancement in data science, the successfully developed algorithm is potential for development of innovative biometric and medical applications, especially for telehealth and e-health systems. The proposed method is therefore robust and can be adopted to any special descriptors rather than the pure core and delta points. Especially, the descriptors can be extracted directly from the suspect original and sample fingerprint images. The test of the proposed algorithm shows the outperformed results in both the high noise and low resolution images. The successfully developed algorithm was tested for different fingerprint image resolutions, noise levels, and it was directly compared to the traditional technique, Poincare index which is the scalar values representing the geometrical behavior of basic patterns. In this paper, we propose a fingerprint singularity detection algorithm based on a very well-known pattern recognition technique. In medicine and healthcare applications, biometric systems are used to identify patients and retrieve crucial medical records. The biometric technologies have long been used for identification and authentication purposes and fingerprint is one of the most widely used biometric technologies. The proposed authentication scheme can be adapted as an effective authentication scheme to accessing critical information using android smartphones. Furthermore, usability evaluation proves that proposed authentication is effective, efficient and convenient for users in mobile environments. The proposed authentication scheme is implemented on real android-based mobile devices, tested on real users experimental results show that the proposed authentication scheme attains improved performance. The current scheme adopts application-based authentication and guarantees data confidentiality and improved security because of the integration of biometrics with other factors and each time new challenge value by the server to client for OTP generation. The proposed authentication scheme is implemented as a challenge-response authentication where three factors (username, device number and fingerprint) are used as a secret key between the client and the server. This study aims to propose a novel, secure and highly stable multi-factor one-time password (OTP) authentication solution for mobile environments, which uses all three authentication factors for user authentication. Using multiple factors together for authentication provides more certainty about a user’s identity thus, leading to a more reliable, effective and more difficult for an adversary to intrude. While providing various advantages, biometrics are also subject to security threats. Authentication schemes based on knowledge and tokens, although widely used, lead to most security breaches. A secure authentication and authorization strategy is a must for many of today’s applications. The experimental study of the model reveals its efficacy and practicality for fingerprint bit minimization, storage efficiency, and improved performance for any fingerprint-based application.īecause of the continued use of mobile, cloud and the internet of things, the possibility of data breaches is on the increase. While the ridge map extraction module uses consistency level and locality orientation fields to extract the ridge map from the contrast enhanced image, the ridge filtering module uses Gaussian filter to cancel out all striking noise and contaminations. The ridge contrast enhancement module uses block processing technique to establish equal ridge grey-level variations for the attenuated image. The attenuation module uses grey value variance thresholding to suppress the noisy non-ridge and valley regions. The model comprises of modules for fingerprint image noise attenuation, ridge contrast enhancement, map extraction, and filtering. This paper presents a model for the optimal reduction of the bit size of a fingerprint towards plummeting its storage requirement and raising the performance index of fingerprint-based applications. Leaving the nether with yourīlaze rods and ender pearls help you start traveling in the direction of a stronghold right away.įinding a village early in your speedrun provides a fast source of food from the hay bales scattered around, after version 1.14, or the crops, in earlier versions. It can be easier to hunt endermen in the nether because there are fewer other mobs to fight, there are frequently a lot of easy places to fight without being hit (such as standing in a 2 block high space), and they can be abundantly found within warped forests. As such, it is also important to craft gold armor and mine any gold you find in the nether. Ender pearls are considerably easier to obtain in the new 1.16 Nether Update, since Piglin trading has a chance of dropping many at a time. Especially after entering the nether, look around for endermen as you search for the fortress. After getting a weapon, listen for endermen in any caves you explore. Therefore, the priority should always be to kill endermen, and it's never too early to get your first ender pearl. Obtaining ender pearls is almost always going to be the most time-consuming part of any speedrun. Just as golf can be described as a nice walk spoiled by a little white ball, a glitchless speedrun can be a fun challenge spoiled by a little green pearl. The goal of the majority of this article is to provide guidance for glitchless speedruns on random seeds with the goal of killing the ender dragon. Some category extensions are All Bosses, Obtain All Swords, Arbalistic, and How Did We Get Here? There are co-op speedruns, which is where multiple players work together to kill the ender dragon, All advancements/achievements speedruns, where the goal is to complete every single achievement or advancement, and category extensions (catexts), which are where the player tries to complete a different goal, usually obtaining an item or getting an advancement. Version: Minecraft speedruns are divided into three further categories according to the version used for the speedrun:.Peaceful worlds do not spawn enderman and usually require players to buy ender pearls from cleric villagers and runs in peaceful difficulty are considered a separate category from Any%. Difficulty: The player chooses the world's difficulty setting.This can help create faster-paced speedruns, even on seeds where the relevant structures are far away or separated by difficult terrain. Icarus: Named after an ancient Greek myth, in this category the player is given an elytra and a stack of firework rockets to start with.In Minecraft, the most useful glitches duplicate items or blocks and many of these have been eliminated in recent versions, so speedruns using glitches are less common in newer versions. Glitched/Glitchless: The player chooses whether to take advantage of glitches in the game (which is common in speedruns for other games) or not.These include a repairable ruined portal close to spawn with a looting sword, a close bastion and fortress in the nether, and a close stronghold in the ocean if the portal back to the overworld is made near the fortress. Filtered Seed: The player is given a 1.16 seed that is guaranteed to have characteristics that make it more likely to lead to a good run.Speedrunning does take a little time, and the fastest record for a minecraft speedrun is under ten minutes. This might take years, or just days to get this going. There are plenty of different blocks and an infinite amount of combinations to the builds, block color palettes, and different contrasts for the blocks. Long worldplay would be like trying to create a civilization, and keeping it alive. However, there is something called long worldplay. Speedrunning would be trying to beat Minecraft as fast as possible. However, it is not against the rules to start a new world, look around for a village or other useful features and restart with another new, random world if necessary. Random seed: The player begins a new world using a random seed.Players might run one seed repeatedly trying to reduce the time. Set Seed (level generation) seed: The player enters a known seed before starting the world, presumably exploring the world beforehand to find location of loot, nether fortress, stronghold, etc.Some of the most common types of speedruns are as follows: In addition to the goal of the speedrun, the rules can vary as well. Evaluate how the space you find can be dedicated for your use and can be "your space." You might be able to convert the guest room you only use a few times a year or another underutilized area into your office. Where are you going to put your office? It doesn't need to be large or expansive, but it should be separate from other areas. The answers to these questions will begin to develop the program for your home office. When will I be doing the bulk of my work?.What type of materials will be referenced and/or stored?.Will colleagues visit for collaborative work?.Will external clients be visiting the space?.The most effective way to do that is with the design of the space itself.Īsk yourself these questions before you begin: You have to find a way to separate yourself from the rest of the goings-on in the home and to convey a sense of "off limits" to all other normal and natural home sounds and interruptions.Ī distinction has to be made regarding the physical boundaries of this working space. While comfort is essential in any office, an office that is too casual may seriously impede the ability to get things done. Working from home is exciting because it offers an opportunity for real comfort and efficiency, but if the office is too casual, or isn't effectively separated from the home environment, peak productivity may be lost. How does designing an effective home office differ from designing a commercial office? And what considerations do you need to keep in mind even before you get started? asked Heinz for advice on designing a home office for maximum efficiency. Jo Heinz is president of Dallas interior architecture and design firm Staffelbach. You’ll discover hidden secrets and make friends that last a lifetime. Some are simple and just peaceful to talk to and then others have huge revelations that will change everything you know about the wilderness. In addition to running a successful B & B, Hank has the chance to interact with a wide variety of interesting characters. There are also so many ways you can customize your inn down to every room, whether it’s the decor or furniture. As you grow your inn, you’ll have new upgrades to make. What once starts out as an abandoned structure can quickly transform into a cozy sanctuary where guests all around the world travel to come see. They quickly come up with the idea of turning it into a B & B in the woods. The story is set around a bear named Hank who - with some friends - stumbles upon an abandoned shack. Based on an its official description, it seems like players will have a lot to do. Who hasn’t wanted to retreat for the weekend eating good food at a relaxing venue? You’ll get to provide these cozy experiences to customers, with your reputation on the line. Sounds like a particularly unique concept and judging by the visuals and themes, a quite peaceful one at that. It’s a type of cozy management game where you’ll run a bed and breakfast establishment. Then you have the more peaceful depiction, such as in The Care Bears Movie.īut what about bears that run their own bed and breakfast? That’s pretty much the concept of B ear and Breakfast by Gummy Cat, which was just teased in an official trailer. You have the more aggressive variety as pictured in movies like The Edge and The Revenant. Bears have been depicted in a lot of different ways both in movies and video games. a symbol’s definition is compiledĪs soon as you attempt to look up its address). All operationsĪre performed eagerly on symbol lookup (i.e. The LLJIT class uses an IRCompileLayer and RTDyldObjectLinkingLayer to supportĬompilation of LLVM IR and linking of relocatable object files. These are useful both asĮxamples of how to assemble ORC components to make a JIT, and as replacements ORC provides two basic JIT classes off-the-shelf. Or a lazy, out-of-process, concurrent JIT, or anything in between. ORC components together to make a non-lazy, in-process, single threaded JIT Removable Code Resources for JIT’d program representations Orthogonality and Composability Each of the features above can be used independently. Have also been JIT’d and they are safe to call or use. ORC does not release pointers to JIT’d code or data until all dependencies Built-in dependency tracking ensures that Compilers launched my ORC can run concurrently (provided the client to request lazy compilation) concurrently from multiple Concurrent JIT’d code and Concurrent Compilation JIT’d code may be executed in multiple threads, may spawn new threads, and may MaterializationUnit class) that is used for custom compilers. Treated specially, and is supported via the same wrapper mechanism (the ORC is actually fully language agnostic: LLVM IR is not ORC will run the user-supplied compiler when the a definition ofĪ symbol is needed. Support for Custom Compilers and Program Representations Clients can supply custom compilers for each symbol that they define in their However ORC also provides built-in support for lazyĬompilation via lazy-reexports (see Laziness). Compiling eagerly by default makes itĮasy to use ORC as an in-memory compiler for an existing JIT (similar to how Eager and lazy compilation By default, ORC will compile symbols as soon as they are looked up in the JIT LLVM IR compilation ORC provides off the shelf components (IRCompileLayer, SimpleCompiler,ĬoncurrentIRCompiler) that make it easy to add LLVM IR to a JIT’d process. (even one running on a different machine or architecture) that communicates That contains the JIT session object and jit-linker, or may be another process The target process may be the same process Module is a scoping construct that implements lexical scoping.ORC provides the following features: JIT-linking ORC provides APIs to link relocatable object files (COFF, ELF, MachO).Module constructs can be nested in any way, with inner variables being renamed if necessary.You can use Module as the right ‐hand side of a transformation rule with a condition attached.Symbols created by Module can be returned from modules.Symbols created by Module carry the attribute Temporary.Before evaluating expr, Module substitutes new symbols for each of the local variables that appear anywhere in expr except as local variables in scoping constructs.The value of $ModuleNumber is incremented every time any module is used.The number nnn is the current value of $ModuleNumber. Module creates a symbol with name xxx$ nnn to represent a local variable with name xxx.Module creates new symbols to represent each of its local variables every time it is called.Module allows you to set up local variables with names that are local to the module. The per capita income for the village was $34,987. Males had a median income of $22,386 versus $14,375 for females. The median household income was $28,594 and the median family income was $33,438. For every 100 females age 18 and over, there were 74.7 males. For every 100 females, there were 70.1 males. The average household size was 2.04 and the average family size was 2.61. 37.0% of households were one person and 14.8% were one person aged 65 or older. Of the 81 households 23.5% had children under the age of 18 living with them, 44.4% were married couples living together, 8.6% had a female householder with no husband present, and 43.2% were non-families. Hispanic or Latino of any race were 42.42%. The racial makeup of the village was 73.33% White, 3.64% Native American, 18.18% from other races, and 4.85% from two or more races. There were 118 housing units at an average density of 115.4 per square mile (44.7/km 2). The population density was 161.4 people per square mile (62.5/km 2). Īccording to the United States Census Bureau, the village has a total area of 1.0 square mile (2.6 km 2), all land.ĭemographics Historical populationĪt the 2000 census there were 165 people, 81 households, and 46 families in the village. The rancher who found the crash first came to Corona to report it to a few residents, before going to Roswell to tell officials there. Corona is the closest populated community to a purported UFO crash in 1947, approximately 30 miles (48 km) to the southeast. |
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